Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing

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Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing

Regardless of in style forays into augmented and digital actuality in recent times, spatial computing nonetheless sits on the cusp of mainstream use. Builders, artists, and designers seeking to enter this discipline at the moment have few locations to show for knowledgeable steerage. On this e-book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan study the AR and VR growth pipeline and supply hands-on apply that will help you hone your abilities.

By means of step-by-step tutorials, you’ll discover ways to construct sensible purposes and experiences grounded in concept and backed by trade use circumstances. In every part of the e-book, trade specialists, together with Timoni West, Victor Prisacariu, and Nicolas Meuleau, be a part of the authors to clarify the know-how behind spatial computing.

In three components, this e-book covers:

Artwork and design: Discover spatial computing and design interactions, human-centered interplay and sensory design, and content material creation instruments for digital artwork Technical growth: Look at variations between ARKit, ARCore, and spatial mapping-based programs; study approaches to cross-platform growth on head-mounted shows Use circumstances: Find out how information and machine studying visualization and AI work in spatial computing, coaching, sports activities, well being, and different enterprise purposes

Writer ‏ : ‎ O’Reilly Media; 1st version (Might 14, 2019)
Language ‏ : ‎ English
Paperback ‏ : ‎ 370 pages
ISBN-10 ‏ : ‎ 1492044199
ISBN-13 ‏ : ‎ 978-1492044192
Merchandise Weight ‏ : ‎ 1.7 kilos
Dimensions ‏ : ‎ 7 x 1 x 9 inches

Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing
Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing

27.66$

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