Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile
12.50$
As digital actuality approaches mainstream shopper use, a vibrant growth ecosystem has emerged prior to now few years. This hands-on information takes you thru VR growth necessities for desktop, cellular, and browser-based functions. You’ll discover the three go-to platforms―OculusVR, Gear VR, and Cardboard VR―in addition to a number of VR growth environments, programming instruments, and methods.
Should you’re an skilled programmer acquainted with cellular growth, this guide will assist you to acquire a working data of VR growth via clear and easy examples. When you create a whole software within the last chapter, you’ll have a jumpstart on the following main leisure medium.
Study VR fundamentals for UI design, 3D graphics, and stereo rendering Discover Unity3D, the present growth alternative amongst sport engines Create native functions for desktop computer systems with the Oculus Rift Develop cellular functions for Samsung’s Gear VR with the Android and Oculus Cellular SDKs Construct browser-based functions with the WebVR Javascript API and WebGL Create easy and inexpensive cellular apps for any smartphone with Google’s Cardboard VR Carry every little thing collectively to construct a 360-degree panoramic picture viewer
Writer : O’Reilly Media; 1st version (December 15, 2015)
Language : English
Paperback : 169 pages
ISBN-10 : 1491922834
ISBN-13 : 978-1491922835
Merchandise Weight : 10.7 ounces
Dimensions : 7 x 0.3 x 9.2 inches
12.50$